[Nolug] Fwd: Perl Quiz-of-the-Week #10

From: Brett D. Estrade <estrabd_at_yahoo.com>
Date: Tue, 28 Jan 2003 12:36:19 -0800 (PST)
Message-ID: <20030128203619.69986.qmail@web41502.mail.yahoo.com>

--- Mark Jason Dominus <mjd@plover.com> wrote:
> To: perl-qotw@plover.com
> Subject: Perl Quiz-of-the-Week #10
> Date: Tue, 28 Jan 2003 15:24:41 -0500
> From: Mark Jason Dominus <mjd@plover.com>
>
>
>
> IMPORTANT: Please do not post solutions, hints, or other spoilers
> until at least 60 hours after the date of this message.
> Thanks.
>
> IMPORTANTE: Por favor, no enviéis soluciones, pistas, o cualquier otra
> cosa que pueda echar a perder la resolución del problema hasta
> que hayan pasado por lo menos 60 horas desde el envío de este
> mensaje. Gracias.
>
> IMPORTANT: S'il vous plaît, attendez au minimum 60 heures après la
> date de ce message avant de poster solutions, indices ou autres
> révélations. Merci.
>
> WICHTIG: Bitte schicken Sie keine Lösungen, Tipps oder Hinweise für
> diese Aufgabe vor Ablauf von 60 Stunden nach dem Datum dieser
> Mail. Danke.
>
> BELANGRIJK: Stuur aub geen oplossingen, hints of andere tips in de
> eerste 60 uur na het verzendingstijdstip van dit
> bericht. Waarvoor dank.
>
> VNIMANIE: Pozhalujsta ne shlite reshenija, nameki na reshenija, i
> voobshe lyubye podskazki v techenie po krajnej mere 60 chasov
> ot daty etogo soobshenija. Spasibo.
>
> Qing3 Zhu4Yi4: Qing3 Ning2 Deng3Dao4 Jie1Dao4 Ben3 Xin4Xi2 Zhi1Hou4 60
> Xiao3Shi2, Zai4 Fa1Biao3 Jie3Da2, Ti2Shi4, Huo4 Qi2Ta1 Hui4
> Xie4Lou4 Da2An4 De5 Jian4Yi4. Xie4Xie4.
>
> ----------------------------------------------------------------
>
> Here's an old chestnut of a computer entertainment: The
> 'guess-the-animal' program. The human thinks of an animal. The
> computer tries to guess what the animal is by asking yes-or-no
> questions.
>
> The program maintains a decision tree of questions and answers, say
> like this:
>
>
> Does it fly?
> /\
> yes / \ no
> / \
> Does it have salmon
> feathers?
> /\
> yes / \ no
> / \
> sparrow fruit
> bat
>
> The program starts at the root and asks the question it finds there.
> Depending on the user's response, it proceeds down the tree to the
> 'yes' or 'no' branch. Leaf nodes in the tree represent animals; when
> the program reaches one it asks (for example) "is it a sparrow?". If
> the answer is 'yes', the computer wins; if not, it prepares to extend
> the tree.
>
> To extend the tree, the computer asks a series of three questions:
>
> What animal were you thinking of?
>
> (Suppose the user replies "duck".)
>
> What is a question that would distinguish a duck from a sparrow?
>
> (Suppose the user replies "does it have webbed feet")
>
> For a duck, the answer would be?
>
> (The user replies "yes".)
>
> The program then modifies its database to look like this:
>
>
> Does it fly?
> /\
> yes / \ no
> / \
> Does it have salmon
> feathers?
> /\
> yes / \ no
> / \
> Does it have fruit
> webbed feet? bat
> /\
> yes / \ no
> / \
> duck sparrow
>
> Next time it plays the game, if the user says that their animal flies
> and has feathers, the program will not ask right away if it was a
> sparrow; instead, it will ask whether the animal has webbed feet, and
> then if so it will ask if it is a duck, and if not it will ask if it
> is a sparrow.
>
> The program should record its database in a file so that it can
> remember it from run to run.
>

=====
I know who stole those lunches...it was that d@mn sasquatch!!!! -- "Billy Madison" (1995)

#! ~/myInfo
set url http://www.brettsbsd.net
set eFax (253)484-8755
#A.M.D.G
exit 0

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Received on 01/28/03

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