---------- Forwarded Message ----------
Subject: Re: [Nolug] games in linux
Date: Sun, 30 Sep 2001 01:11:55 -0500 (CDT)
From: Michael <mogmios@mlug.missouri.edu>
To: nolug@nolug.org
You might also want to look at CrystalSpaces (I think that's the right
name) as they have done a lot of opensourced work on 3D engines.
*^*^*^*
Michael McGlothlin <mogmios@mlug.missouri.edu>
http://www.nomadphones.org
On Sun, 26 Aug 2001, the Professor wrote:
> > A few or my friends and I are looking to start programming a game to run
> > under linux... redhat most likely and I was just wondering where a good
> > place to get information and help on game specific programming. The game
> > will need to handle 3d models and high res textures so C would be the
> > best way to go? If you could get back to me with some links, help files,
> > code, anything to help us out w/ this project we would appreciate it
> > greatly. Thanks,
> > Jeff
> >
> > JeffreyDavidLee@hotmail.com
>
> As a professional developer with at least one game title to my belt, I can
> offer a few suggestions.
>
> OpenGL for the 3D models is probably your best choice. The Mesa3d lib's
> would be a good project to look into. C or C++ is the best choice IMHO.
>
>
> http://fly.cc.fer.hr/~unreal/theredbook/
>
> This is an online reference for the OpenGL libraries.
>
> Simple Directmedia Layer is another good library. www.lokigames.com has a
> nice compilation of links for game programming.
>
> AI is going to be probably one of the harder tasks, and since I have yet to
> find a decent physics engine, that as well will take some pretty solid
> design.
>
> ~
>
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